Starship Clicker, by Circumlocutory Games
I scoped, concepted, designed, animated, and programmed Starship Clicker as my first solo experiment with shipping on Steam. I gave myself twenty hours, over the course of a week, to complete the project, and finished with time left over.
I learned a lot from the process, not just concerning the game implementation itself, but aspects such as the behavior of a long tail on a digital sales platform, which I continue to study since the product’s release.
Tasks performed:
- Design
- Programming
- Animation
- Sound design
- User experience testing